1.: The storyline starts at the clinic, by asking about the clinical trials and picking the microchip option. It is only available for PCs with a dick.
2.: When choosing the option PC has the option to ask, decline and come back later but once starting the content backing out will make it unavailable later in the same playthrough.
3.: To keep progressing the content the PC needs to come back to the clinic every 3 days, keep their cock and not have sex between sessions. There is no extra warning about which days the PC is supposed to visit. Each visit nets the PC $200.
- Being late results in a reduced payment for that visit.
- Having sex between sessions results in then PC being put in chastity. If they refuse the storyline ends
- Changing genitals results in the storyline ending prematurely
4.: While the storyline is in progress, every 3-5 days the PC will experience a malfunction when waking up in the morning.
- Going to the clinic straight away will clear it up without consequences
- Ignoring it has a 33% chance of nothing happening and 66% chance of an incident
5.: Incidents are the PC losing control and waking up in an embarrassing state somewhere in town, then having to find their way back home. They cannot be failed, but will make the PC lose time.
6.: The content tracks the PC's choices regarding the chip and self control. The ending is determined by how much self control the PC manages to retain during scenes.
- PC loses self control whenever they choose to ignore a chip malfunction (even if it does not end in an incident)
- PC also loses self control whenever they willingly submit to their urges during a test session
7.:Progressing the content will take the PC to an option to have their dick size altered. Choosing a bigger dick will result in a lower payment going forward, while accepting a small dick will give the PC a larger payment. Opting out has no consequences.
8.: Later along the line the PC will go through the test of self control. Their success rate in staying in control will depend on how much they maintained it previously. Willingly letting go here will result in a large loss of control.
9.: After 15 sessions, the storyline comes to an end. If the PC managed to maintain enough self control, they get a large end payment and are free to go. Otherwise they come to a bad end, and are kept locked up in the facility.